I'm interested in building an AI algorithm to play a board game. This is a sequential two-player game, where they alternate taking turns, so minimax or alpha-beta algorithms sound natural. However, ...
I bought a great puzzle called Icosoku. Wikipedia describes it as: "The puzzle frame is a blue plastic icosahedron, and the pieces are 20 white equilateral-triangular snap-in tiles with black dots and ...
With the advent of BWAPI, many AI enthusiasts have been making amazing AIs that can compete against top players in Starcraft. This led me to wonder if RTS (Real-Time Strategy) games can ever be solved ...
Instancing in GPU's, from my little knowledge, simply draw the same object at multiple locations. Each "instance" is just a copy of the same model at a different location. Any local effects, such as ...
What is a good textbook for a seminar about virtual environments, virtual worlds, augmented reality and similar topics? The seminar is at the graduate studies level and is supposed to give ...
Just thinking of Counter Strike as a canonical example, if you have a coordinate representation of the map and for every player you have a complete history of everything you might need for every ...