Is there a design pattern to handle construction of complex objects with a [1 → 1..*] multiplicity relationship?
I have two classes (A and B) that are both complex to construct, with multiple properties that must be validated at construction time. I want to use the Builder pattern to construct these objects, but ...
I've been thinking about ways of measuring code, and, quite frankly, I can't think of truly objective, semi-universal ways of evaluating the quality or "strength" of code to say, "Yes, this is better ...
I had been first introduced to the idea of declarative syntax when using Angular JS. From what I understand, the idea is that you say, "do this" instead of "in order to do this, do this, this and ...
I'm working on a simple project of software engineering that should combine two patterns. I choose Abstract Factory and Decorator patterns to modify (dynamically) objects created with the concrete ...