I'm trying to extract self intersecting sections from meshes. So far I've determined the edges that intersect the mesh and have marked the vert that is on the outside of the intersection as a border ...
In peer-to-peer (P2P) networks nodes are interconnected with each other. In client/server (C/S) networks clients talks to the server. If in a C/S network clients also want to talk with each other ...
I'm currently looking at network clustering algorithms (we're currently looking at both directed and undirected, unweighted networks). The algorithms we've tried produce visually nice clusters. ...
Fully connected (at least layer to layer with more than 2 hidden layers) backprop networks are universal learners. Unfortunately, they are often slow to learn and tend to over-fit or have awkward ...
In computer networking and high-performance cluster computer design, network topology refers to the design of the way in which nodes are connected by links to form a communication network. Common ...