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Mar 2, 2020 at 2:02 history edited HEKTO CC BY-SA 4.0
Fix a problem with coverage by external disks
Mar 2, 2020 at 1:41 comment added HEKTO @j_random_hacker - sorry to say, no... If radii of external disks aren't that large, then there will be areas, not covered by them. However I know, how to fix that
Mar 1, 2020 at 20:38 comment added j_random_hacker I came to the conclusion that the disks your method creates do cover every $A$-point, which is all you need to ensure that you can always find a solution (if not necessarily an optimal one). The Delaunay triangulation corresponding to the Voronoi diagram already covers (in fact, partitions) the space inside "landlocked" (finite-size) Voronoi cells with triangles, and every such triangle is completely inside a disk that your algorithm creates, so the disks definitely cover all of this area. And I think $A$-points lying in infinite-size Voronoi cells are also covered by some circle.
Mar 1, 2020 at 18:44 comment added HEKTO @j_random_hacker - also your example shows that my disks might not completely cover my universe, oops! I'll need to make corrections...
Mar 1, 2020 at 18:31 history edited HEKTO CC BY-SA 4.0
Corrected statement about optimal solution
Mar 1, 2020 at 18:10 comment added HEKTO @j_random_hacker - thank you! Your example shows that my approach is too rigid
Mar 1, 2020 at 16:10 comment added j_random_hacker I like the Voronoi diagram idea and think this is sufficient to avoid any "gaps" where $A$-points could be hiding, but this doesn't necessarily produce optimal solutions. See e.g. imgur.com/MZsEf09, where black points are in $A$ and red points are in $B$: The solid red disks in the image on the left shows the 3-disk solution you would find, while the solid disks in the right show an optimal 2-disk solution.
Mar 1, 2020 at 1:51 history edited HEKTO CC BY-SA 4.0
Big theta instead of big O
Mar 1, 2020 at 1:27 history edited HEKTO CC BY-SA 4.0
added 7 characters in body
Mar 1, 2020 at 1:10 history undeleted HEKTO
Mar 1, 2020 at 1:09 history edited HEKTO CC BY-SA 4.0
Correction in the algorithm logic, much more explanations
Feb 29, 2020 at 17:25 history deleted HEKTO via Vote
Feb 29, 2020 at 15:20 history edited HEKTO CC BY-SA 4.0
Remove step 4
Feb 29, 2020 at 1:59 history edited HEKTO CC BY-SA 4.0
Add step 4
Feb 28, 2020 at 21:54 history edited HEKTO CC BY-SA 4.0
More careful wording
Feb 28, 2020 at 20:54 history answered HEKTO CC BY-SA 4.0