Timeline for High maths for game theory
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Sep 17, 2013 at 11:15 | vote | accept | Erel Segal-Halevi | ||
Sep 16, 2013 at 8:16 | comment | added | Raphael | We don't have a strict policy for list questions, but there is a general dislike. Please note also this and this discussion; you might want to improve your question as to avoid the problems explained there. | |
Sep 15, 2013 at 23:26 | comment | added | David Richerby | Almost every paper that has been written was written "by people in field X for people in field X." The purpose of most papers is to share knowledge with people in the field. | |
Sep 15, 2013 at 12:10 | answer | added | Subhayan | timeline score: 7 | |
Sep 13, 2013 at 18:18 | history | tweeted | twitter.com/#!/StackCompSci/status/378583510631866368 | ||
Sep 13, 2013 at 17:06 | comment | added | adrianN | Try Algorithmic Game Theory. You should have some familiarity with linear algebra and linear programming, although not too much. | |
Sep 13, 2013 at 15:53 | comment | added | G. Bach | For the class on game theory that I took the past semester, one of the recommended readings was "a course in game theory" (osbourne & rubinstein). With around 300 pages, that seemed to be accessible. Another, more voluminous book on the matter would be "algorithmic game theory" by nisan et al. That one is roughly 800 pages and seems to be very detailed. You will find, however, that game theory is very much a mathematical discipline, as is most of theoretical computer science. The trouble you may have is that it requires more knowledge of analysis than for example efficient algorithms would. | |
Sep 13, 2013 at 13:43 | history | asked | Erel Segal-Halevi | CC BY-SA 3.0 |