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When you're asking about "exact" memory usage, do consider that all of those pointers may not be necessary. To see why, consider that the number of binary trees with $n$ nodes is $C_{2n}$, where:

$$C_i = \frac{1}{i+1} { 2i \choose i }$$

are the Catalan numbers. Using Stirling's approximation, we find:

$$\log C_{2n} = 2n - O(\log n)$$

So to represent a binary tree with $n$ nodes, it is sufficient to use two bits per node. That's a lot less than two pointers.

It's not too difficult to work how how to compress a static (i.e. non-updatable) binary search tree down to that size; do a depth-first or breadth-first search, and store a "1" for every branch node and a "0" for every leaf. (It is harder to see how to get $O(\log n)$ access time, and much harder to see how to allow updates to the tree. This is an active research area.)

Incidentally, while different balanced binary tree variants are interesting from a theoretical perspective, the consistent message from decades of experimental algorithmics is that in practice, any balancing scheme is as good as any other. The purpose of balancing a binary search tree is to avoid degenerate behaviour, no more and no less. Stepanov also noted that if he'd designed the STL today, he might consider in-memory B-trees instead of red-black trees, because they use cache more efficiently. They also use $n + o(n)$ extra pointers to store $n$ nodes, compared with $2n$ or $3n$ for most binary search trees.

As for hash tables, there is a similar analysis that you can do. If you are (say) storing $2^n$ integers in a hash table from the range $[0,2^m)$, and $2^n \ll 2^m$, then it is sufficient to use

$$\log {2^m \choose 2^n} \approx (m-n)2^n$$

bits. It is possible to achieve close to this bound using hash tables.

To give you the basic idea, consider an idealised hash table where you have $2^n$ elements stored in $2^n$ slots (i.e. load factor of one where every "chain" has length one).

If you hash $m$ bits of key into $m$ bits of hash, then store this in a $n$-bit hash table, then $n$ bits of the hash are implied by the position in the hash table, and you therefore only need to store the remaining $m-n$ bits. By using an invertible hash function (e.g. a Feistel network), you can recover the key exactly.

Of course, traditional hash tables have Poisson behaviour, so you would need to use a technique like cuckoo hashing to get close to a load factor of one with no chaining. See Backyard Cuckoo Hashing for further details.

So if space usage is a far more important factor than time (subject to time being "good enough"), it may be worth looking into this area of compressed data structures, and succinct data structures in particular.

When you're asking about "exact" memory usage, do consider that all of those pointers may not be necessary. To see why, consider that the number of binary trees with $n$ nodes is $C_{2n}$, where:

$$C_i = \frac{1}{i+1} { 2i \choose i }$$

are the Catalan numbers. Using Stirling's approximation, we find:

$$\log C_{2n} = 2n - O(\log n)$$

So to represent a binary tree with $n$ nodes, it is sufficient to use two bits per node. That's a lot less than two pointers.

It's not too difficult to work how how to compress a static (i.e. non-updatable) binary search tree down to that size; do a depth-first or breadth-first search, and store a "1" for every branch node and a "0" for every leaf. (It is harder to see how to get $O(\log n)$ access time, and much harder to see how to allow updates to the tree. This is an active research area.)

Incidentally, while different balanced binary tree variants are interesting from a theoretical perspective, the consistent message from decades of experimental algorithmics is that in practice, any balancing scheme is as good as any other. The purpose of balancing a binary search tree is to avoid degenerate behaviour, no more and no less. Stepanov also noted that if he'd designed the STL today, he might consider in-memory B-trees instead, because they use cache more efficiently. They also use $n + o(n)$ extra pointers to store $n$ nodes, compared with $2n$ or $3n$ for

As for hash tables, there is a similar analysis that you can do. If you are (say) storing $2^n$ integers in a hash table from the range $[0,2^m)$, and $2^n \ll 2^m$, then it is sufficient to use

$$\log {2^m \choose 2^n} \approx (m-n)2^n$$

bits. It is possible to achieve close to this bound using hash tables.

To give you the basic idea, consider an idealised hash table where you have $2^n$ elements stored in $2^n$ slots (i.e. load factor of one where every "chain" has length one).

If you hash $m$ bits of key into $m$ bits of hash, then store this in a $n$-bit hash table, then $n$ bits of the hash are implied by the position in the hash table, and you therefore only need to store the remaining $m-n$ bits. By using an invertible hash function (e.g. a Feistel network), you can recover the key exactly.

Of course, traditional hash tables have Poisson behaviour, so you would need to use a technique like cuckoo hashing to get close to a load factor of one with no chaining. See Backyard Cuckoo Hashing for further details.

So if space usage is a far more important factor than time (subject to time being "good enough"), it may be worth looking into this area of compressed data structures, and succinct data structures in particular.

When you're asking about "exact" memory usage, do consider that all of those pointers may not be necessary. To see why, consider that the number of binary trees with $n$ nodes is $C_{2n}$, where:

$$C_i = \frac{1}{i+1} { 2i \choose i }$$

are the Catalan numbers. Using Stirling's approximation, we find:

$$\log C_{2n} = 2n - O(\log n)$$

So to represent a binary tree with $n$ nodes, it is sufficient to use two bits per node. That's a lot less than two pointers.

It's not too difficult to work how how to compress a static (i.e. non-updatable) binary search tree down to that size; do a depth-first or breadth-first search, and store a "1" for every branch node and a "0" for every leaf. (It is harder to see how to get $O(\log n)$ access time, and much harder to see how to allow updates to the tree. This is an active research area.)

Incidentally, while different balanced binary tree variants are interesting from a theoretical perspective, the consistent message from decades of experimental algorithmics is that in practice, any balancing scheme is as good as any other. The purpose of balancing a binary search tree is to avoid degenerate behaviour, no more and no less. Stepanov also noted that if he'd designed the STL today, he might consider in-memory B-trees instead of red-black trees, because they use cache more efficiently. They also use $n + o(n)$ extra pointers to store $n$ nodes, compared with $2n$ or $3n$ for most binary search trees.

As for hash tables, there is a similar analysis that you can do. If you are (say) storing $2^n$ integers in a hash table from the range $[0,2^m)$, and $2^n \ll 2^m$, then it is sufficient to use

$$\log {2^m \choose 2^n} \approx (m-n)2^n$$

bits. It is possible to achieve close to this bound using hash tables.

To give you the basic idea, consider an idealised hash table where you have $2^n$ elements stored in $2^n$ slots (i.e. load factor of one where every "chain" has length one).

If you hash $m$ bits of key into $m$ bits of hash, then store this in a $n$-bit hash table, then $n$ bits of the hash are implied by the position in the hash table, and you therefore only need to store the remaining $m-n$ bits. By using an invertible hash function (e.g. a Feistel network), you can recover the key exactly.

Of course, traditional hash tables have Poisson behaviour, so you would need to use a technique like cuckoo hashing to get close to a load factor of one with no chaining. See Backyard Cuckoo Hashing for further details.

So if space usage is a far more important factor than time (subject to time being "good enough"), it may be worth looking into this area of compressed data structures, and succinct data structures in particular.

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When you're asking about "exact" memory usage, do consider that all of those pointers may not be necessary. To see why, consider that the number of binary trees with $n$ nodes is $C_{2n}$, where:

$$C_i = \frac{1}{i+1} { 2i \choose i }$$

are the Catalan numbers. Using Stirling's approximation, we find:

$$\log C_{2n} = 2n - O(\log n)$$

So to represent a binary tree with $n$ nodes, it is sufficient to use two bits per node. That's a lot less than two pointers.

It's not too difficult to work how how to compress a static (i.e. non-updatable) binary search tree down to that size; do a depth-first or breadth-first search, and store a "1" for every branch node and a "0" for every leaf. (It is harder to see how to get $O(\log n)$ access time, and much harder to see how to allow updates to the tree. This is an active research area.)

Incidentally, while different balanced binary tree variants are interesting from a theoretical perspective, the consistent message from decades of experimental algorithmics is that in practice, any balancing scheme is as good as any other. The purpose of balancing a binary search tree is to avoid degenerate behaviour, no more and no less. Stepanov also noted that if he'd designed the STL today, he might consider in-memory B-trees instead, because they use cache more efficiently. They also use $n + o(n)$ extra pointers to store $n$ nodes, compared with $2n$ or $3n$ for

As for hash tables, there is a similar analysis that you can do. If you are (say) storing $2^n$ integers in a hash table from the range $[0,2^m)$, and $2^n \ll 2^m$, then it is sufficient to use

$$\log {2^m \choose 2^n} \approx (m-n)2^n$$

bits. It is possible to achieve close to this bound using hash tables.

To give you the basic idea, consider an idealised hash table where you have $2^n$ elements stored in $2^n$ slots (i.e. load factor of one where every "chain" has length one).

If you hash $m$ bits of key into $m$ bits of hash, then store this in a $n$-bit hash table, then $n$ bits of the hash are implied by the position in the hash table, and you therefore only need to store the remaining $m-n$ bits. By using an invertible hash function (e.g. a Feistel network), you can recover the key exactly.

Of course, traditional hash tables have Poisson behaviour, so you would need to use a technique like cuckoo hashing to get close to a load factor of one with no chaining. See Backyard Cuckoo Hashing for further details.

So if space usage is a far more important factor than time (subject to time being "good enough"), it may be worth looking into this area of compressed data structures, and succinct data structures in particular.

When you're asking about "exact" memory usage, do consider that all of those pointers may not be necessary. To see why, consider that the number of binary trees with $n$ nodes is $C_{2n}$, where:

$$C_i = \frac{1}{i+1} { 2i \choose i }$$

are the Catalan numbers. Using Stirling's approximation, we find:

$$\log C_{2n} = 2n - O(\log n)$$

So to represent a binary tree with $n$ nodes, it is sufficient to use two bits per node. That's a lot less than two pointers.

It's not too difficult to work how how to compress a static (i.e. non-updatable) binary search tree down to that size; do a depth-first or breadth-first search, and store a "1" for every branch node and a "0" for every leaf. (It is harder to see how to get $O(\log n)$ access time, and much harder to see how to allow updates to the tree. This is an active research area.)

Incidentally, while different balanced binary tree variants are interesting from a theoretical perspective, the consistent message from decades of experimental algorithmics is that in practice, any balancing scheme is as good as any other. The purpose of balancing a binary search tree is to avoid degenerate behaviour, no more and no less. Stepanov also noted that if he'd designed the STL today, he might consider in-memory B-trees instead, because they use cache more efficiently. They also use $n + o(n)$ extra pointers to store $n$ nodes, compared with $2n$ or $3n$ for

As for hash tables, there is a similar analysis that you can do. If you are (say) storing $2^n$ integers in a hash table from the range $[0,2^m)$, and $2^n \ll 2^m$, then it is sufficient to use

$$\log {2^m \choose 2^n} \approx (m-n)2^n$$

bits. It is possible to achieve close to this bound using hash tables.

To give you the basic idea, consider an idealised hash table where you have $2^n$ elements stored in $2^n$ slots (i.e. load factor of one where every "chain" has length one).

If you hash $m$ bits of key into $m$ bits of hash, then store this in a $n$-bit hash table, then $n$ bits of the hash are implied by the position in the hash table, and you therefore only need to store the remaining $m-n$ bits. By using an invertible hash function (e.g. a Feistel network), you can recover the key exactly.

Of course, traditional hash tables have Poisson behaviour, so you would need to use a technique like cuckoo hashing to get close to a load factor of one with no chaining.

So if space usage is a far more important factor than time (subject to time being "good enough"), it may be worth looking into this area of compressed data structures, and succinct data structures in particular.

When you're asking about "exact" memory usage, do consider that all of those pointers may not be necessary. To see why, consider that the number of binary trees with $n$ nodes is $C_{2n}$, where:

$$C_i = \frac{1}{i+1} { 2i \choose i }$$

are the Catalan numbers. Using Stirling's approximation, we find:

$$\log C_{2n} = 2n - O(\log n)$$

So to represent a binary tree with $n$ nodes, it is sufficient to use two bits per node. That's a lot less than two pointers.

It's not too difficult to work how how to compress a static (i.e. non-updatable) binary search tree down to that size; do a depth-first or breadth-first search, and store a "1" for every branch node and a "0" for every leaf. (It is harder to see how to get $O(\log n)$ access time, and much harder to see how to allow updates to the tree. This is an active research area.)

Incidentally, while different balanced binary tree variants are interesting from a theoretical perspective, the consistent message from decades of experimental algorithmics is that in practice, any balancing scheme is as good as any other. The purpose of balancing a binary search tree is to avoid degenerate behaviour, no more and no less. Stepanov also noted that if he'd designed the STL today, he might consider in-memory B-trees instead, because they use cache more efficiently. They also use $n + o(n)$ extra pointers to store $n$ nodes, compared with $2n$ or $3n$ for

As for hash tables, there is a similar analysis that you can do. If you are (say) storing $2^n$ integers in a hash table from the range $[0,2^m)$, and $2^n \ll 2^m$, then it is sufficient to use

$$\log {2^m \choose 2^n} \approx (m-n)2^n$$

bits. It is possible to achieve close to this bound using hash tables.

To give you the basic idea, consider an idealised hash table where you have $2^n$ elements stored in $2^n$ slots (i.e. load factor of one where every "chain" has length one).

If you hash $m$ bits of key into $m$ bits of hash, then store this in a $n$-bit hash table, then $n$ bits of the hash are implied by the position in the hash table, and you therefore only need to store the remaining $m-n$ bits. By using an invertible hash function (e.g. a Feistel network), you can recover the key exactly.

Of course, traditional hash tables have Poisson behaviour, so you would need to use a technique like cuckoo hashing to get close to a load factor of one with no chaining. See Backyard Cuckoo Hashing for further details.

So if space usage is a far more important factor than time (subject to time being "good enough"), it may be worth looking into this area of compressed data structures, and succinct data structures in particular.

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When you're asking about "exact" memory usage, do consider that all of those pointers may not be necessary. To see why, consider that the number of binary trees with $n$ nodes is $C_{2n}$, where:

$$C_i = \frac{1}{i+1} { 2i \choose i }$$

are the Catalan numbers. Using Stirling's approximation, we find:

$$\log C_{2n} = 2n - O(\log n)$$

So to represent a binary tree with $n$ nodes, it is sufficient to use $2n$two bits per node. That's a lot less than two pointers.

It's not too difficult to work how how to compress a static (i.e. non-updatable) binary search tree down to that size; do a depth-first or breadth-first search, and store a "1" for every branch node and a "0" for every leaf. (It is much harder to see how to get $O(\log n)$ access time or, and much harder to see how to allow updates to the tree. This is an active research area.)

Incidentally, while different balanced binary tree variants are interesting from a theoretical perspective, the consistent message from decades of experimental algorithmics is that in practice, any balancing scheme is as good as any other. The purpose of balancing a binary search tree is to avoid degenerate behaviour, no more and no less. Stepanov also noted that if he'd designed the STL today, he might consider in-memory B-trees instead, because they use cache more efficiently. They also use $n + o(n)$ extra pointers to store $n$ nodes, compared with $2n$ or $3n$ for

As for hash tables, there is a similar analysis that you can do. If you are (say) storing $2^n$ integers in a hash table from the range $[0,2^m)$, and $2^n \ll 2^m$, then it is sufficient to use

$$\log {2^m \choose 2^n} \approx (m-n)2^n$$

bits. It is possible to achieve close to this bound using hash tables.

To give you the basic idea, consider an idealised hash table where you have $2^n$ elements stored in $2^n$ slots (i.e. load factor of one where every "chain" has length one).

If you hash $m$ bits of key into $m$ bits of hash, then store this in a $n$-bit hash table, then $n$ bits of the hash are implied by the position in the hash table, and you therefore only need to store the remaining $m-n$ bits. By using an invertible hash function (e.g. a Feistel network), you can recover the key exactly.

Of course, traditional hash tables have Poisson behaviour, so you would need to use a technique like cuckoo hashing to get close to a load factor of one with no chaining.

So if space usage is a far more important factor than time (subject to time being "good enough"), it may be worth looking into this area of compressed data structures, and succinct data structures in particular.

When you're asking about "exact" memory usage, do consider that all of those pointers may not be necessary. To see why, consider that the number of binary trees with $n$ nodes is $C_{2n}$, where:

$$C_i = \frac{1}{i+1} { 2i \choose i }$$

are the Catalan numbers. Using Stirling's approximation, we find:

$$\log C_{2n} = 2n - O(\log n)$$

So to represent a binary tree with $n$ nodes, it is sufficient to use $2n$ bits.

It's not too difficult to work how how to compress a static (i.e. non-updatable) binary search tree down to that size; do a depth-first or breadth-first search, and store a "1" for every branch node and a "0" for every leaf. (It is much harder to see how to get $O(\log n)$ access time or to allow updates to the tree.)

Incidentally, while different balanced binary tree variants are interesting from a theoretical perspective, the consistent message from decades of experimental algorithmics is that in practice, any balancing scheme is as good as any other. The purpose of balancing a binary search tree is to avoid degenerate behaviour, no more and no less. Stepanov also noted that if he'd designed the STL today, he might consider in-memory B-trees instead, because they use cache more efficiently.

As for hash tables, there is a similar analysis that you can do. If you are (say) storing $2^n$ integers in a hash table from the range $[0,2^m)$, and $2^n \ll 2^m$, then it is sufficient to use

$$\log {2^m \choose 2^n} \approx (m-n)2^n$$

bits. It is possible to achieve close to this bound using hash tables.

To give you the basic idea, consider an idealised hash table where you have $2^n$ elements stored in $2^n$ slots (i.e. load factor of one where every "chain" has length one).

If you hash $m$ bits of key into $m$ bits of hash, then store this in a $n$-bit hash table, then $n$ bits of the hash are implied by the position in the hash table, and you therefore only need to store the remaining $m-n$ bits. By using an invertible hash function (e.g. a Feistel network), you can recover the key exactly.

Of course, traditional hash tables have Poisson behaviour, so you would need to use a technique like cuckoo hashing to get close to a load factor of one with no chaining.

So if space usage is a far more important factor than time (subject to time being "good enough"), it may be worth looking into this area of compressed data structures, and succinct data structures in particular.

When you're asking about "exact" memory usage, do consider that all of those pointers may not be necessary. To see why, consider that the number of binary trees with $n$ nodes is $C_{2n}$, where:

$$C_i = \frac{1}{i+1} { 2i \choose i }$$

are the Catalan numbers. Using Stirling's approximation, we find:

$$\log C_{2n} = 2n - O(\log n)$$

So to represent a binary tree with $n$ nodes, it is sufficient to use two bits per node. That's a lot less than two pointers.

It's not too difficult to work how how to compress a static (i.e. non-updatable) binary search tree down to that size; do a depth-first or breadth-first search, and store a "1" for every branch node and a "0" for every leaf. (It is harder to see how to get $O(\log n)$ access time, and much harder to see how to allow updates to the tree. This is an active research area.)

Incidentally, while different balanced binary tree variants are interesting from a theoretical perspective, the consistent message from decades of experimental algorithmics is that in practice, any balancing scheme is as good as any other. The purpose of balancing a binary search tree is to avoid degenerate behaviour, no more and no less. Stepanov also noted that if he'd designed the STL today, he might consider in-memory B-trees instead, because they use cache more efficiently. They also use $n + o(n)$ extra pointers to store $n$ nodes, compared with $2n$ or $3n$ for

As for hash tables, there is a similar analysis that you can do. If you are (say) storing $2^n$ integers in a hash table from the range $[0,2^m)$, and $2^n \ll 2^m$, then it is sufficient to use

$$\log {2^m \choose 2^n} \approx (m-n)2^n$$

bits. It is possible to achieve close to this bound using hash tables.

To give you the basic idea, consider an idealised hash table where you have $2^n$ elements stored in $2^n$ slots (i.e. load factor of one where every "chain" has length one).

If you hash $m$ bits of key into $m$ bits of hash, then store this in a $n$-bit hash table, then $n$ bits of the hash are implied by the position in the hash table, and you therefore only need to store the remaining $m-n$ bits. By using an invertible hash function (e.g. a Feistel network), you can recover the key exactly.

Of course, traditional hash tables have Poisson behaviour, so you would need to use a technique like cuckoo hashing to get close to a load factor of one with no chaining.

So if space usage is a far more important factor than time (subject to time being "good enough"), it may be worth looking into this area of compressed data structures, and succinct data structures in particular.

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