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D.W.
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Represent the points in cartesian coordinates (in 3D), and use square of distance (as it is cheaper to compute).

Represent the points in cartesian coordinates, and use square of distance (as it is cheaper to compute).

Represent the points in cartesian coordinates (in 3D), and use square of distance (as it is cheaper to compute).

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vonbrand
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Represent the points in cartesian coordinates, and use square of distance (as it is cheaper to compute).