There's a gacha RPG I'm trying to get better at.
I estimate there are about 10^15 states for the 3 opening rounds of a match for which I am trying to evaluate damage output.
The equations themselves aren't complicated: mostly linear ones, with the odd division and factorial with small integers (less then n=10) thrown in.
I'm trying to differentiate between "easy", "tough but doable if you know what you're doing" and "don't even think about it".
I suspect I'll have to simplify the problem further, but is there a way to know at which point brute force becomes unreasonable before committing to code? I only have access to consumer grade hardware (and google colab).