What is the difference between this two pseudocode and which one should i implement?
function A*(start,goal)
closedset := the empty set % The set of nodes already evaluated.
openset := set containing the initial node % The set of tentative nodes to be evaluated.
g_score[start] := 0 % Distance from start along optimal path.
came_from := the empty map % The map of navigated nodes.
h_score[start] := heuristic_estimate_of_distance(start, goal)
f_score[start] := h_score[start] % Estimated total distance from start to goal through y.
while openset is not empty
x := the node in openset having the lowest f_score[] value
if x = goal
return reconstruct_path(came_from,goal)
remove x from openset
add x to closedset
foreach y in neighbor_nodes(x)
if y in closedset
continue
tentative_g_score := g_score[x] + dist_between(x,y)
if y not in openset
add y to openset
tentative_is_better := true
elseif tentative_g_score < g_score[y]
tentative_is_better := true
else
tentative_is_better := false
if tentative_is_better = true
came_from[y] := x
g_score[y] := tentative_g_score
h_score[y] := heuristic_estimate_of_distance(y, goal)
f_score[y] := g_score[y] + h_score[y]
return failure
function reconstruct_path(came_from,current_node)
if came_from[current_node] is set
p = reconstruct_path(came_from,came_from[current_node])
return (p + current_node)
else
return the empty path
And the second one is
// A* finds a path from start to goal.
// h is the heuristic function. h(n) estimates the cost to reach goal from node n.
function A_Star(start, goal, h)
// The set of discovered nodes that may need to be (re-)expanded.
// Initially, only the start node is known.
// This is usually implemented as a min-heap or priority queue rather than a hash-set.
openSet := {start}
// For node n, cameFrom[n] is the node immediately preceding it on the cheapest path from start
// to n currently known.
cameFrom := an empty map
// For node n, gScore[n] is the cost of the cheapest path from start to n currently known.
gScore := map with default value of Infinity
gScore[start] := 0
// For node n, fScore[n] := gScore[n] + h(n). fScore[n] represents our current best guess as to
// how cheap a path could be from start to finish if it goes through n.
fScore := map with default value of Infinity
fScore[start] := h(start)
while openSet is not empty
// This operation can occur in O(Log(N)) time if openSet is a min-heap or a priority queue
current := the node in openSet having the lowest fScore[] value
if current = goal
return reconstruct_path(cameFrom, current)
openSet.Remove(current)
for each neighbor of current
// d(current,neighbor) is the weight of the edge from current to neighbor
// tentative_gScore is the distance from start to the neighbor through current
tentative_gScore := gScore[current] + d(current, neighbor)
if tentative_gScore < gScore[neighbor]
// This path to neighbor is better than any previous one. Record it!
cameFrom[neighbor] := current
gScore[neighbor] := tentative_gScore
fScore[neighbor] := tentative_gScore + h(neighbor)
if neighbor not in openSet
openSet.add(neighbor)
// Open set is empty but goal was never reached
return failure
function reconstruct_path(cameFrom, current)
total_path := {current}
while current in cameFrom.Keys:
current := cameFrom[current]
total_path.prepend(current)
return total_path
Both seem to do the same thing but the second is simpler and I don't know which one to use.