It's important to understand that the field of "computability", together with its vocabulary and formalisms, wasn't a thing in Turing's time.
Also, when introducing his machines, he was not trying to come up with a "computer architecture" in the sense understood today, planning a machine that you can build for problem-solving purposes.
Turing was intersted in a meta-mathematical problem that can be roughly stated as: what can a mathematician "solve" in a way that doesn't involve any insight or leap of creativity?$^1$
In his original 1936 paper describing these machines, he dedicates a third of section 9. ("The extent of the computable numbers - (a)") to justifying his "design choices":
He imagines a human trying to solve some mathematical problem, on a typical "child's arithmetic book", with the page divided into squares:$^2$
- the "pages" are irrelevant, simply glue them all side by side to have
just one long page
- the "lines" are irrelevant, cut the page and glue the lines side by side to have a really long line
- if you reach the end, buy another notebook, glue it to the end of your current one then keep going; similarly for if you reach the beginning$^3$
- the symbols that can be written in a square must be distinguishable, so their difference can't be arbitrarily small; hence, a finite number of symbols
- the number of observable symbols must be bounded - you can't notice everything at once; you can then straightforwardly argue that if there's a finite bound $B$, you could just as well reduce it to 1; thus a RW head placed over one symbol
- when you're working on the problem, you operate in steps; at any step you can make a decision based on only two factors: what you're observing and what you're thinking, some "mental state";
- you can choose to write something new; you can choose whether to read on, but you can't just jump with your eyes to some arbitrary point, you wouldn't know where to land; you can only go in a near place to the left or to the right (again, you can straightforwardly argue that you can reduce this to just 1 position L/R); finally you can choose to change your mental state. Hence, you get the transition function of a Turing Machine
- like the symbols used, he argues that mental states must be finite.
From these principles, the Turing Machines follows naturally. Other computational models (e.g. Gödel's recursive functions, Church's lambda calculus) also aimed at answering this question, of what can be resolved "algorithmically"; they were trying to synthesize a vague, intuitive and imprecise philosophical concept as a rigorous mathematical formalism.
Turing's machines were the most compelling; it was the most successful at convincing people that the set of things computable by a Turing machine is indeed the sought-for set of "effectively calculable" things. The fact that other models with the same aim could be formally proven to "compute" exactly the Turing-computable things, served to further cement this idea; that "effectively calculable" is "Turing computable".
$^1$ The term used for such tasks was "effectively-calculable"; I recommend reading the first section of the SEP entry on the Church-Turing thesis for more background.
$^2$ You also need to adopt the convention that you write one symbol per square; so no large "m" taking two squares.
$^3$ It's very important, IMO, to understand that a Turing Machine doesn't require "infinite" amounts of tape; in fact, at any point $i$ of computation, at most $i$ squares can be non-blank, always a finite number; you just need "an arbitrarily large number"