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I made a really simple card game where you and your opponent have 6 cards and in a turn you can use only one of them and it will be discarded.

The cards have a value and an effect.

The cards, with their respective value and effect, are:

1 - Destroy an enemy card of your choice;

2 - Add 1 to the value multiplier, thus doubling, tripling...etc.;

3 - Swap your cards with the opponent's;

4 - Obtain a Gem, you can no longer use this effect (temporary name, but still allows you to reuse a card);

5 - Make both players' points negative;

6 - Reuse this card once more, the effect applies only once.

When you play a card, you gain points based on the value of it. When everyone played all the cards and have more points than the opponents, wins.

I am curious to know how can I solve this game, so knowing what moves at 100% are bad (like using the Negative Points card on Turn 1) and what moves are the absolute best and the notions I need to learn for doing that.

Thank you so much and have a good weekend!

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    $\begingroup$ Check out adversarial search algorithms such as minimax and alpha–beta pruning. $\endgroup$
    – Pål GD
    Apr 6 at 21:57
  • $\begingroup$ Thank you so much! $\endgroup$ Apr 8 at 10:09

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