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What's the difference between them - Physically based simulation, Physically based animation, Physical simulation for computer animation, Physically based animation for Computer graphics, Physically based modelling for interactive simulation and games and Cognitive modelling ?

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  • $\begingroup$ What research have you done? Can you separate at least some of the notions? $\endgroup$ – Raphael May 3 '15 at 12:07
  • $\begingroup$ google.com would be helpful $\endgroup$ – padawan May 3 '15 at 16:48
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These terms are not precisely defined and may overlap, but I think the following are both useful and non-controversial:

  • Physically based simulation: Simulation of some physical process, generally employing the laws of physics, for instance modeling of some combustion equations to find the temperature of a gas versus time.
  • Physically based animation: Simulation of some physical process, generally employing the laws of physics, in order to render a visual image of some process, such as creating a movie sequence of the bursting of a water balloon as it is pierced by a pin.
  • Physical simulation for computer animation: I believe this term is synonymous with "Physically based animation."
  • Physically based animation for computer graphics: I believe this term is synonymous with "Physically based animation."
  • Physically based modelling for interactive simulation and games and cognitive modelling: I believe this means the same as "Physically based animation," but is applied to computer games, not movies.
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