For example, if the computer has 10111100 stored on one particular byte of RAM, how does the computer know to interpret this byte as an integer, ASCII character, or something else? Is type data stored in an adjacent byte? (I don't think this would be the case as this would result in using twice the amount of space for one byte.)

I suspect that perhaps a computer does not even know the type of data, that only the program using it knows. My guess is that because RAM is RAM and therefore not read sequentially, that a particular program just tells the CPU to fetch the info from a specific address and the program defines how to treat it. This would seem to fit with programming things such as the need for typecasting.

Am I on the right track?

  • 5
    $\begingroup$ As a side note: If you are talking about types you must do it in a language context. It's left to the compiler to handle that sort of thing (symbols, check types, operations, casting, address ram, etc). CPU and RAM only knows bytes $\endgroup$
    – jean
    Commented Sep 2, 2015 at 20:11
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    $\begingroup$ The data type of a byte is a byte. Beyond that, the computer doesn't know anything. A program might interpret a byte or a group of bytes as a particular data type, and attempt to perform operations on those, but there's no restrictions there. The same group of bytes could be interpreted as more than one data type (i.e. casting pointers to value types, C-like unions, etc.). That RAM is not read sequentially is not really relevant. -- It's more because RAM is general purpose. -- Registers for example are also not read sequentially, but they are typed. $\endgroup$ Commented Sep 2, 2015 at 21:42
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    $\begingroup$ Shameless plug for myself, but this question was basically asked over on the programmers SE about a month ago. Here's my answer to it. It's kind of long at this point, but attacks it from several different angles. $\endgroup$
    – Shaz
    Commented Sep 3, 2015 at 14:30
  • 2
    $\begingroup$ One useful consequence of the fact that the hardware is datatype-agnostic is that a single byte (or word, etc.) can be interpreted multiple ways by a program. Notably, temporarily interpreting a floating-point number as an integer is used to compute the fast inverse square root. $\endgroup$
    – Aoeuid
    Commented Sep 3, 2015 at 23:05
  • $\begingroup$ @BrainSlugs83, might you consider converting that to an answer? $\endgroup$
    – D.W.
    Commented Sep 4, 2015 at 4:54

8 Answers 8


Your suspicion is correct. The CPU doesn't care about the semantics of your data. Sometimes, though, it does make a difference. For example, some arithmetic operations produce different results when the arguments are semantically signed or unsigned. In that case you need to tell the CPU which interpretation you intended.

It is up to the programmer to make sense of her data. The CPU only obeys orders, blissfully unaware of their meaning or goals.

  • 1
    $\begingroup$ Regarding "when the arguments are semantically signed or unsigned", how would the CPU know? The CPU operations just see parameter bytes and lack that sort of data type context awareness. You imply the data type by choosing the appropriate CPU operation (or your compiler does). $\endgroup$
    – Shiv
    Commented Sep 3, 2015 at 0:40
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    $\begingroup$ @Shiv In such cases, the CPU is actually issued a different instruction to process signed numbers versus unsigned numbers. As in the OP's suspicions, the program is obliged to provide those details, because the CPU is unaware. $\endgroup$
    – Cort Ammon
    Commented Sep 3, 2015 at 1:15
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    $\begingroup$ I've been working with computers as long as I remember myself, and even though I know that CPU doesn't care about the high level constructs we use on high level programming, but this separation of concepts still freaks me out from time to time $\endgroup$
    – Loupax
    Commented Sep 3, 2015 at 10:13
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    $\begingroup$ @Loupax Well, working with a really low-level assembly helps quite a bit - even mov al, 42 is kind of high-level - it's obvious there's only one possible instruction this could call, but it's still somewhat abstracted away. However, using mov.8 al, 42 explicitly makes this painfully obvious :) $\endgroup$
    – Luaan
    Commented Sep 3, 2015 at 13:47
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    $\begingroup$ @Shiv: I'd like to note that there are machines where the data in memory are typed. These are called tagged memory architectures (or simply tagged architectures) but they've not been as successful commercially as regular architectures partly because we now program mostly in compiled languages instead of assembly and the compiler takes care of typing. See: en.wikipedia.org/wiki/Tagged_architecture $\endgroup$
    – slebetman
    Commented Sep 3, 2015 at 20:47

As others have already answered, today's common CPUs do not know what a given memory position contains; the software decides.

However, there are other possibilities. Lisp Machines for example used a tagged architecture which stored the type of each memory position; that way the hardware itself could do some of the work of high-level languages.

And even now, I guess you could consider the NX bit in Intel, AMD, ARM and other architectures to follow the same principle: distinguish at the hardware level whether a given memory zone contains data or instructions.

Also, just for completeness, in Harvard architectures (like some microcontrollers) data and instructions are physically separated, so the CPU does have some idea of what it is reading.

In this Quora question there's some commentary on how the tagged memory worked, its performance implications and demise, and more.

  • $\begingroup$ Tagged architecture is an interesting note. Would it be significantly faster? $\endgroup$
    – Bassinator
    Commented Mar 22, 2017 at 18:47

Yes. The program just gets a byte from the memory and it can interpret it however it wants.


There are no type annotations.
RAM stores pure data, and then program defines what to do.

With CPU registers is a bit harder, if you have registers of given type (like FPU), you tell what is inside.
Operations on floating point registers are explicitly using typed data. You or your compiler tell what and when should be put there, so you not have such freedom.
Computer does not make any assumptions on underlying data in RAM, and in registers with one exception - typed registers in CPU are of known type, optimised to deal with it. This is only to show that there are places where data is to be of expected type, but nothing stops you from casting strings to floats and multiply them.

In programming languages you specify type, or in higher level languages data is general and compiler / interpreter / VM encodes what is inside with overhead.
For example in C your pointer type tells what to do with data, how to access it.

Of course you can read string (characters) and treat then as floating point values, integers and mix them.

  • $\begingroup$ Even bits in an FPU register don't always represent floating point values. In the old days (maybe not so much anymore?), a common optimization was to use floating point registers (64-bits or larger) to copy data faster than general purpose/integer registers (32-bit), being twice as big, they were generally able to copy data twice as fast. $\endgroup$
    – Seth
    Commented Sep 4, 2015 at 2:59
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    $\begingroup$ I totally agree with you, that is why I wrote somebody might push strings there. And in the same times people did floating point operations on integers, because it was faster. That is the point! $\endgroup$
    – Evil
    Commented Sep 4, 2015 at 3:05
  • $\begingroup$ @HCBPshenanigans there are instructions that manipulate floating-point values. If FADD is used it only makes sense that the (4,8,or 10)-byte groups of memory held floating-point numbers. That's true for several kinds of instruction: multiply two integers only makes sense if they are integers, jump only makes sense if it's an address. $\endgroup$
    – JDługosz
    Commented Sep 4, 2015 at 7:19
  • $\begingroup$ @seth and evilJS that's not assumed to be the case for legacy floating point stacked 8087 instructions, but is the case for newer CIMD registers which may be used just for loading/saving with no interpretation (though they must be aligned), and a caveat that if the CIMD registers were never used than they don't need to be saved in a context switch. If you (only) move 8 bytes via XMM register it's a net loss as the whole set needs to be saved. $\endgroup$
    – JDługosz
    Commented Sep 4, 2015 at 7:24

The CPU doesn't care, it executes assembly code, which justs merely moves data around, shift it, add it or multiply it...

Data Types are a higher level language concept: in C or C++ you need to specify Types for every single piece of data you manipulate; the C/C++ Compiler takes care of transforming these pieces of data into the right commands for the CPU to process (compilers write assembly code)

In some even higher level languages, Types may be inferred: in Python or Javascript, for example, one does not have to specify data types, yet data has a type and you can't add a string with an integer, but you can add a float with an integer: the 'compiler' (which in the case of Javascript is a JIT (Just in Time) Compiler. Javascript is often called an 'interpreted' language because historically browsers interpreted Javascript code, but nowadays Javascript engines are compilers.

Code, always ends up being compiled to machine code, but obviously machine code format depends on the machine you're targeting (x86 64bit code won't work on a x86 32 bits machine or a ARM processor for example)

So there is actually a lot of layers involved in running interpreted code.

Java and C# are other interesting ones, as Java or C# code is technically 'compiled' to a Java binary (bytecode), but that code itself is then interpreted by the Java Runtime, which is specific to the underlying hardware (one needs to install the JRE targeting the right machine to run Java binaries (Jars) )

  • $\begingroup$ A compiler compiles, be it JIT or not; and an interpreter interprets without compiling (because if not it would be a compiler!). They are very different things. And regarding "Java being funny" because of bytecode interpretation, consider that even x86 machine code will actually be interpreted (or even compiled?) by the very microprocessor into microcode. $\endgroup$
    – hmijail
    Commented Mar 22, 2017 at 22:26
  • $\begingroup$ Thanks for the clarification... Agreed: a compiler compiles, and an interpreter interprets. In the case of Javascript though the story is a bit complicated since some older browser interpret the code, while more modern browsers actually compile just-in-time, which is probably why it is still referred to as an 'interpreted' language even though it is technically not anymore. $\endgroup$
    – MrE
    Commented Mar 22, 2017 at 22:47
  • $\begingroup$ But AFAIK, JS starts interpreted, and then might get compiled as needed. And JITs can switch from interpreted to compiled to interpreted again, depending on lots of things. For example, a piece of code might get compiled for a variable having a given type; but then the code is run again with that variable having a different type, so the existing compiled code can't be used so the interpreter jumps in - until the code gets compiled again for the new type... $\endgroup$
    – hmijail
    Commented Mar 22, 2017 at 23:06
  • $\begingroup$ You're citing me on something I didn't say, please remove it because it's totally wrong. Microcode has NOTHING to do with the OS; it's something internal to the microprocessor. 32 bit or 64 bit also has nothing to do with it. $\endgroup$
    – hmijail
    Commented Mar 22, 2017 at 23:08

Datatypes are not a hardware feature. The CPU knows a couple (well, a lot) of different commands. Those are called the instruction set of a CPU.

One of the best known ones is the x86 instruction set. If you search for "multiply" on this page, you get 50 results. MULPD and MULSD for the multiplication of doubles, FIMUL for integer multiplication, ...

Those commands work on registers. Registers are memory slots which can contain a fixed number of bits (often 32 or 64, depending on which architecture your CPU uses), no matter what these bits represent. Hence the CPU instruction interprets the values of the registers in a different way, but the values themselves don't have types.

An example was given at PyCon 2017 by Stuart Williams:

enter image description here

  • 1
    $\begingroup$ Note that this isn't strictly true: there are special-purpose registers that can't contain arbitrary values (for example, pointer registers that aren't just any address and don't allow arbitrary additions, or floating point registers where you can't store non-normalized values). But your answer is correct for general-purpose registers on most architectures. $\endgroup$ Commented Aug 5, 2017 at 11:30

...that a particular program just tells the CPU to fetch the info from a specific address and the program defines how to treat it.

Exactly. But RAM is not read "sequentially", and it stands for Random Access Memory which is exactly the opposite.

Besides knowing what a byte is, you don't even know if it's a byte, or a fragment of a larger item like a floating-point number.

I'd like to add to other answers by giving some specific examples.

Consider 01000001. The program might copy it from one place to another as part of a large parcel of data without any regard to its meaning. But copying that to the address used by the text-mode video buffer will cause the letter A to show in some position on the screen. The exact same action when the card is in a CGA graphics mode will display a red pixel and a blue pixel.

In a register, it could be the number 65 as an integer. Doing arithmetic to set the 32's bit could mean anything without context, but might specifically be changing a letter to lower case.

The 8086 CPU (still) has special instructions called DAA that is used when the register holds 2 decimal digits, so if you just used that instruction you are interpreting it as two digits 41.

Programs crash because a memory word is read thinking it is a pointer when something otherwise was stored there.

Using a debugger, inspecting memory, a map is used to guide the interpretation for display. Without this symbol information, a low-level debugger lets you specify: show this address as 16-bit words, show this address as long floating point, as strings... whatever. Looking at a network packet dump or unknown file format, puzzling it out is a challenge.

That's a major source of power and flexibility in modern computer architecture: a memory cell can mean anything, data or instruction, implicit only in what it "means" to the program by what it does with the value and how that affects subsequent operations. meaning is deeper than integer width: are these characters ... characters in ascii or ebcdic? Forming words in English or SQU product codes? The address to send to or the return address it came from? The lowest level interpretation (logical bits; integer-like, signed or unsigned; float; bcd; pointer) is contextual at the instruction-set level, but you see that it's all context at some level: the to address is what it is because of the location it's printed on the envelope. It is contextual to the rules of the postman, not the CPU. The context is one big continuum, with bits on one end of it.

※ Footnote: The DAA instruction is encoded as a byte 00100111. So that byte is the aforenamed instruction if read in the instruction stream, and the digits 27 if interpreted as bcd digits, and 0x27 = 39 as an integer, which is the numeral 9 in ASCII, and part of the interrupt table (half of INT 13 2-byte address, used for BIOS service routines).


The only way the computer knows that a memory location is an instruction is that a special-purpose register called the instruction pointer points to them at one point or another. If the instruction pointer points to a memory word, it is loaded as an instruction. Other than that, the computer has no way of knowing the difference between programs and other types of data.


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