Remote rendering is system in which a server (on the cloud, usually) is performing rendering tasks (such as running a video game) and sends the rendering results to a remotely connected, thin device -- the client. This allows the user to run complex 3D rendering application without the need for specialized hardware and/or software.
I have read A Survey of Interactive Remote Rendering Systems, which claims that such systems arose early when computers were not powerful enough to run computationally intensive graphical applications. I have followed the source and read that too, however, neither mention a date nor company or application in which this approach first appears.
Does anyone here know a bit more or have a better idea of when Remote Rendering systems arose?