Given a planar graph (represented using adjacency lists) we want to find a set of vertices which are around one (random) face. We know that the graph contains at least one triangle.
How do we find such a face?
It depends. If you have a planar embedding, and you want to find faces on it, just pick an edge, and keep walking on the face that's on the 'left' side of the edge when looked at in the direction you were walking. If you want to find a cycle of nodes for which there exists a planar embedding in which those cycles are a face, that's even easier, because in planar graphs, every cycle is a face in some embedding.
Here's a simple algorithm for finding a cycle, but you can think of your own one. Suppose you have a graph that you know is planar, and you want to find a face. Start at some vertex $v$ and perform a breadth-first search. In iteration $k$, you find the vertices at distance $k$ from $v$ and for each vertex at distance $k$ that you add, you count how many nodes at distance $k-1$ were connected to that node. If there is just one, then continue. Otherwise, if two nodes at distance $k-1$ are connected to a node $w$ at distance $k$, then you have found a cycle in the graph (it is possible that you count three or more, in that case, select two). Node $w$ lies on a face in the graph, in some planar embedding of the graph. It may lie on the same face as $v$, but not necessarily, for example, you can have a cycle with a tail, and you accidentally started in the tail.
To find a face, backtrack from $w$ within the nodes that you explored so far with your breadth-first search: first, two nodes $x_1, x_2$ at distance $k-1$ (like I described above). Then, in each iteration, for $x_1$, find the node $x_1'$ which is connected to $x_1$ and is at distance $k-2$ from $v$ (why is there guaranteed to be only one? Because we identified $w$ as most nearby node with two paths leading to it from $v$), and repeat this until at some distance $d$ you find that your $x_1$ ancestor and your $x_2$ ancestor are the same node $y$.
You now have a face! That is, a cycle for which there is some planar embedding. The face has $w$ on one side, $y$ on the other side, and they are connected with two paths. One path is the series of $x_1$ nodes that you just found, and the other is the series of $x_2$ nodes. If you found $y=v$, then $v$ is on the face. You are not guaranteed to find a face with $v$ on it, but are other algorithms that find one if there is one. I can modify this algorithm to do that, and I'm sure you can too.