# Describe an algorithm for painting cards in the following game

It's my first question out here, so please don't judge me too strictly.
I heard of the following game: there's set of cards with different set of objects (but the same number of them on every card) painted on cards, while for every pair of cards there's one and only one common object. The game is for two players. At each step each player draws a card and puts it along the card of the other player. The player who is the first to pronounce the common object wins the step and takes both cards. The one who attains all cards first is the winner.

Specifically:
1. There're 50 cards
2. Each card contains 8 different objects
3. There's set of 36 possible different objects (from which 8 objects are chosen)
4. The set of cards has the following property: for each pair of cards there's one (and only one) common object

What I'm asking is how to build an algorithm that chooses the subset of objects to paint on cards.

To make it strict:
Input:{N, O, K},
N-number of cards
O-total number of objects
K-number of objects on a card

Output:
N lines of k numbers each: n_1, n_2, ..., n_N where
n_1= {k1_1, k1_2, ..., k1_K}
n_2= {k2_1, k2_2, ..., k2_K}
....
n_N= {kN_1, kN_2, ..., kN_K}
such that for any i,j<=N exists |n_i X n_j|=1, where X is intersection of sets

It's clear to me, that not for all triples {N,O,K} there's a solution.
No limitations on time/space complexity. All supporting data structures are allowed.
The Ray-Chaudhuri–Wilson theorem states that the number of cards is at most the number of objects. See for example a paper of Noga Alon (in your case, $L = \{1\}$).