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Questions tagged [computer-games]

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Algorithms for procedural generated mazes

For the purposes of this question, a maze is a spanning tree on a square grid (although the type of grid isn't super important). There are many Maze generation algorithms, but they only work on a ...
2
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1answer
142 views

What is the best solving algorithm for a game with stacks?

Game Explanation: Suppose there is a game with cards that have numbers from 1 to n. Each card has a different number so there are not two cards with the same number. The deck is scrambled. We chose ...
2
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0answers
92 views

Moon lander algorithm

Not talking about the actual moon lander, but an old game that was inspired by it (see screenshot). Suppose I wanted to write a program that "plays" this game: Can only operate the vertical thruster ...
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0answers
20 views

How to go about designing a quiz that changes difficulty based on user performance?

I thought about using a machine learning algorithm to learn the performance patterns of the quiz taker and model the next quiz based on how he/she performed. So each question will have a difficulty ...
1
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0answers
41 views

Bounded pairwise distance on moving points

Suppose you're writing a video game that takes place on a large rectangle (2d). You have a large list of entities (monsters, spells, and so forth, represented as points) living on this rectangle, and ...
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0answers
39 views

Voronoi game in discrete space

Here i want to discuss about Linear Voronoi game. The game consists of two players, and a finite set of users placed along a line. Each player has 2m facilities, where m>0 is a fixed integer. The ...
1
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0answers
106 views

Any applications that need fast insert or delete for quadtrees?

I know that quadtree could be used in collision detection. But most articles I found are related with quadtree construction and retrieval. I wonder if there are some circumstances which involve both a ...
1
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0answers
52 views

A text for virtual environments seminar

What is a good textbook for a seminar about virtual environments, virtual worlds, augmented reality and similar topics? The seminar is at the graduate studies level and is supposed to give ...
0
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0answers
262 views

What is the best heuristic function for evaluating the state in game of sprouts?

We are developing game of sprouts bot using min-max algorithm. We need a good heuristic function for evaluating the state of the game/player. Can someone please suggest?
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0answers
39 views

Reducing amount of possible states solving Pacman by searching

I consider simplified Pacman game: movement is discrete (on the grid), ghosts move deterministically based on difference between their and Pacmans coordinates, ghosts move every second turn, ghosts ...
0
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0answers
465 views

Board Game algorithms

I have to find an evaluation function in which we evaluate the state of the game in each round. The game is like " roborally " , it is 2 player-Game in which there are a board and cards ...
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0answers
166 views

Neural Network Inputs For Video Game use (DotA 2)

I am currently working on a project to build and train a neural network to play DotA 2 (at least be able to play like a really bad human). The thing is all the neural network I have built before were ...
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0answers
135 views

Reversible 2D Shape Descriptor

This is a research problem and I am just wondering if there is any already existing answer in any computer vision related paper that may have skipped my notice since this is not my active area of ...
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0answers
59 views

How motion capture system works?

Can you explain in step-by-step basis of how motion capture system work? Especially the part, that enables the 3D models to mimic the movement of the actor.