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What is the best heuristic function for evaluating the state in game of sprouts?

We are developing game of sprouts bot using min-max algorithm. We need a good heuristic function for evaluating the state of the game/player. Can someone please suggest?
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1answer
504 views

How are the 1s and 0s derived by the minimax algorithm for the game called “nim”?

I'm having trouble figuring out why the 1s and 0s are where they are in this game tree for the game Nim: There is a statement in the book that explains the numbers but it's still not clear to me, In ...
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126 views

Metaheuristic for NP-complete problem without exact algorithms other than brute-force

Computing Pure Nash Equilibria (PNE) is a Game Theory related problem. Deciding if there exists PNE in a given game has been shown to be NP-Complete (Gottlob et al.). I want to design a metaheuristic ...
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1k views

Where is the recursion, in the minimax-decision algorithm?

The below is from an article titled: Minimax: Recursive Implementation To be a recursive function, you need to call yourself. What part of this pseudo code is calling itself? How does depth-...
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249 views

How do I compute this non terminal positions evaluation, for tic-tac-toe?

Looking at this solution on page 3 but having trouble understanding the evaluation function specifically. For non terminal positions, we use a linear evaluation function defined as Eval (...