Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Theory of dynamic processes with several competing actors that try to achieve some goal in a strategic way.
4
votes
Accepted
Optimal strategy in repeated cake-cutting
Let $v(x) = \frac{V(x) - V(0)}{V(1) - V(0)}$ so $v(x)$ nicely goes from $0$ to $1$. Maximizing $v$ also maximizes $V$. To cover my ass for future mistakes regarding $<$ vs $\leq$, I will assume that y …
5
votes
Accepted
How does "solving" a game like connect four or tic-tac-toe work?
In short, minimax is what you're looking for.
We say that a game is valued $1$ if player 1 wins, $-1$ if player 2 wins and $0$ if it's a tie.
You have your brute-forced game tree. At each level you …