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I'm trying to speed up the following function in c++:

void num_to_xy(int num, int *x, int *y):
    *x = (cl & 0x03) | ((cl & 0x10) >> 2) | ((cl & 0x40) >> 3) | ((cl & 0x100) >> 4) | ((cl & 0x400) >> 5) | ((cl & 0x1000) >> 6) | ((cl & 0x4000) >> 7);
    *y = ((cl & 0x0c) >> 2) | ((cl & 0x20) >> 3) | ((cl & 0x80) >> 4) | ((cl & 0x0200) >> 5) | ((cl & 0x0800) >> 6) | ((cl & 0x2000) >> 7) | ((cl & 0x8000) >> 8);

which basically converts num to an x,y coordinate. This is equivalent to getting the x,y position of num in the following array

$\left| \begin{array}{ccc} 0 &1 &4 &5 &16 &17 &20 &21 &...\\ 2 &3 &6 &7 &18 &19 &22 &23 &...\\ 8 &9 &12 &13 &24 &25 &28 &29 &...\\ 10 &11 &14 &15 &26 &27 &30 &31 &...\\ 32 &33 &36 &37 &48 &49 &52 &53 &...\\ 34 &35 &38 &39 &50 &51 &54 &55 &...\\ 40 &41 &44 &45 &56 &57 &60 &61 &...\\ 42 &43 &46 &47 &58 &59 &62 &63 &...\\ \vdots &\vdots &\vdots &\vdots &\vdots &\vdots &\vdots &\vdots &\ddots & \end{array} \right|$

The array above follows a pattern where for all $k,n$, all numbers between $k4^n$ and $(k+1)4^n-1$ form a perfect square.

Can the code above be sped up without generating a ginormous list and storing all the values? Or is there a completely different, faster method?

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1 Answer 1

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I think that the fastest approach with modern CPUs is

i = num & 255
j = num >> 8
*x = x1[i] + x2[j]
*y = y1[i] + y2[j]

That is 4 arithmetic ops plus 4 loads

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